Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Look up D&D 5th edition monsters by different criteria, including role. Dnd 5e wraith class Sensirion sgp30 arduino. Languages Abyssal, Common Challenge 17 (18,000 XP) Simply click on a trait or attack to copy a Roll20 macro to your clipboard Not ever realizing there was a weak spell caster on the other side of the door keeping him regenerates. Traits Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. and corruptions from the time of the Calamity, the worst of … Creatures killed by shadows Strength Drain attack are raises as new shadows: Hit: 6 (1d6 + 3) slashing damage. Append content without editing the whole page source. It is advised to have someone who can control the newly revived undead. Watch headings for an "edit" link when available. A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn. Last night we went to investigate some grave robbing at a small monastery. worst of which pervert the sanctity of death. Undead Fortitude. Hit: 4 (1d6 + 1) bludgeoning damage. He’s … Best DM I've ever had, hands down. According to the book The Fiends of Folklore,2 nergaliids were alleged to feed on people in the night while they slept. Saving Throws Dexterity +4, Constitution +4 Senses darkvision 30 ft., passive Perception 11 Languages any one language (usually Common) Challenge 2 (450 XP). Siphon Life (Recharge 4–6).. These undead carried a powerful staff of bonethat had a small skull on both ends. Monsters. Skull lords had a skeletal humanoid appearance, but had two extra skulls, one each side of the central one. A giant decomposing hand pushes one of the doors open and rumbles through. Actions. Nobody has ever openly accused him of cheating there, but in all honesty, I'm glad they didn't full on fight the house and the monster that lived in it... that woulda been less fun. Anyway. The then-unnamed Mighty Nein’s first battle was against similar zombies, products of the demon nergaliid, Kylre. Press question mark to learn the rest of the keyboard shortcuts. Curse of the Husk. Undead Fortitude. Actions Slam: Melee Weapon Attack: +3 … Attacks: A husk retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. In one round our ranger and and wizard get in far, opposite, corners of the room. On a success, the zombie drops to 1 hit point instead. Take a look and let me know what your thoughts are. Some rare few are born as a repository for negative energy. Our dumbass group would have fought this hulk until we were all dead. Twenty-four hours after being implanted, the bulbs sprouted a creeper vine that animated the host corpse, turning it into a yellow musk zombieunder its control. On a failed save, the creature takes 10 (3d6) psychic damage, and the nergaliid gains temporary hit points equal to the damage taken. And just on the other side of the door we find the the necromancer that had been animating him dead from my shatter. Actions Morningstar: Melee Weapon Attack: +6 … One such curse manifests as a terrible roving fog that draws the corpses of the fallen to rise as husk zombies—resilient undead of frightening speed. Notify administrators if there is objectionable content in this page. Undead Fortitude. Medium undead, neutral evil Slam. The “husks” of Episode 2-94 were similarly fast, though considerably more dangerous and in much higher numbers. This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. I love it when a plan comes together. The presence of this negative energy makes the Husk one of the few forms of Naturally Occurring undead. ... r/DnD. Multiattack. The nergaliid magically draws the life from a humanoid it can see within 40 feet of it. These creatures were very perceptive and had sufficient darkvision. View and manage file attachments for this page. For each of these attacks that reduces a creature to 0 hit points, the zombie can make an additional claw attack. 😉 Errata: 12/9/2018 – I changed the way they attack. Saving Throws Dex +6, Wis +9, Cha +10 Damage Immunities necrotic, poison Condition Immunities exhaustion, frightened, poisoned Senses darkvision 120 ft. If you want to discuss contents of this page - this is the easiest way to do it. When a creature is knocked unconscious, they stop concentrating on spells and abilities. However, I think the way things went was cooler anyway since otherwise the fight would've been too short. Especially when it's unplanned , So lucky. His name brings memories of unfair deaths and some of the most cruel and iconic moments of dungeons and dragons. You can also make and use your own homebrew. Slam. A yellow musk zombie is linked to the yellow musk creeper that created it and can never move more than 200 feet from it. So devoid of fluid they are brown and crumbling, and their flesh so desiccated that it appears nearly skeletal. Sounds like you have a great one there! ... A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn. It's basically the opposite of a skeleton (an animated pile of flesh and muscle that has no bones). Condition Immunities poisoned An Ashen Husk resembles a normal zombie or skeleton for the most part, except bone dry. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. The yellow musk creepers would cling to walls, pillars and graveyards, remaining motionless until striking. That DM could easily have ruled that he didn't get hit by that attack but but it's cool that he did. And rolling dice for every single little zombie will get old fast. Generate combat encounters with a filterable selection of enemies. Not to mention that the mob rules are meh at best. Gaunt, pale, and cadaverous – Husk's appearance reflects the negative energy coursing through their bodies. Hit: 4 (1d6 + 1) bludgeoning damage. The fighter gets in a solid attack. The plant would destroy the minds of humanoids, implanting its bulbs in its victims. Base Attack: A husk has a base attack bonus equal to 1/2 its Hit Dice. I described the room, and they decided to try breaking some things to see if they found anything useful against the fight. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. The central skull was adorned with a crown. On a success, the zombie … A Zombie Brain can be implanted in a corpse and in 1d4 rounds it will reanimate as a zombie. Makes actual message boards for our adventures and wrote a back story for each character that we get to slowly explore. We had a moment like this in a module where one player rushed past the main boss everyone was just about to begin fighting, into a house behind them, and then looked around the room they entered. The corpse acted as fertilizer for the sprout, which grew to full size in a week. Challenge 1 (200 XP). A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn. And ZACS 5e, of course. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. The Devourer, the Lord of Unlife, the Biggest Baddest Lich Acererak has been building deathtraps for adventurers since the very first edition of D&D. Some of my favorite kills are unexpected ones, nice story, New comments cannot be posted and votes cannot be cast. Nergaliids are rotund, scaled, frog-like devils,1 sometimes found in Xhorhas. He's doing a custom campaign based in the Warhammer universe. Senses darkvision 60 ft., passive Perception 8 Then, without warning, our very healthy looking zombie hulk just collapses. The zombie has advantage on saving throws against any effect that turns undead. Those are always fun moments. Initial combat goes smooth. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. We enter the small crypt and dispatch a few simple undead creatures before reaching a large room with several zombies and few skeletons. Undead Fortitude. So I created a new undead called the husk. I am a tempest cleric and cast shatter (3d8 thunder damage 10 ft radius) . Husk Zombie Burster. Wikidot.com Terms of Service - what you can, what you should not etc. Sprout New Creeper (Ex) After about 2 months of service to a yellow musk creeper , the yellow musk zombie wanders up to 1 mile away from its creator (the link to creator is broken) and dies. Damage: Natural and manufactured weapons deal damage normally. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Zombie - From somewhere in the darkness, a gurgling moan is heard. Each creature within 5 feet of it must make a DC 12 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. D&D 5e: Horde Zombie variant ... Zombie Plague Rot Disease (optional - updated 12/11) When a player is infected by plague zombie rot, they must make a CON saving throw 8 hours after the initial infection and each day thereafter. On a success, the zombie drops to 1 hit point instead. Husk Zombies (Explorer's Guide to Wildemount, pg. See pages that link to and include this page. After a few minutes we return them to their graves without too much difficulty. Their primary attack was their bladed hands, attacking twice each turn. Check out how this page has evolved in the past. A slam attack deals damage depending on the husk’s size. We are lvl 3's. A giant decomposing hand pushes one of the doors open and rumbles through. We continue combat for 3 more rounds. I then use and ability to make it hit for max damage (24). On a success, the zombie drops to 1 hit point instead. Hit Points 37 (5d8 + 1 5) I am a tempest cleric and cast shatter (3d8 thunder damage 10 ft radius) . Curse of the Husk. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. So I am starting to get back into D&D and have a wonderful group with one of the best DMs you could ask for. The zombie makes two claw attacks. Actions. Creative Commons Attribution-ShareAlike 3.0 License. Exactly 24 HP and 3 failed saves later. Such undead lords … Check out our other SRD sites! Kudos to that DM for keeping the reveal like that. A husk also gains a slam attack. Saving Throws Wis +0 Damage Immunities poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 8 Languages understands the languages it knew in life but can't speak Challenge 1/4 (50 XP) . 1 Publication history 2 Description 3 Other publishers 4 References The coffer corpse first appeared in White Dwarf #8 (August 1978). View wiki source for this page without editing. Avoiding damage as best we can, but not being able to make a dent in this thing. 293) raise more Husk Zombies when killed in melee: Curse of the Husk. So without any further ado, here are the stats for zombie mobs for you to use in your Dungeons & Dragons Fifth Editions games. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. Speed 35 ft. Damage Immunities poison The zombie explodes and is destroyed. In one round our ranger and and wizard get in far, opposite, corners of the room. 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